Rank up your game with Eye Tracking analytics. Gaze equals attention. If your focus is in the right place during a teamfight, you have a better chance of coming out alive.
The Tobii Game Analyzer app is exclusively built for owners of the Alienware 17 with integrated Tobii Eye Tracking, the Tobii Eye Tracker 4C, and the Tobii EyeX. The app is also compatible with the SteelSeries Sentry and Predator monitors with integrated eye tracking. Discover eye tracking options here: https://tobiigaming.com/products/
How to Setup
Follow these simple steps to setup the Tobii Game Analyzer for usage:
- Open Tobii Game Analyzer from the Overwolf dock.
- Accept the "Analytical Usage Notification" to allow the app to record metrics.*
- Select your current rank/s/ for the game/s/ you play.
- Done. (You can close the Tobii Game Analyzer window)
Tobii Game Analyzer is now ready to start analyzing your game play.
*If the "Analytical Usage Notification" is declined, the Tobii Game Analyzer will not record any data, and will not display any metrics in the Game Summary.
How to Use
First time use: Follow the steps in the Setup section above.
Everyday use: Make sure Overwolf is running and play one of the compatible games (see section on Compatible Games). Tobii Game Analyzer will automatically be started and record metrics in the background. When you have finished playing a compatible game, the recorded metrics will be displayed in Overwolf's Game Summary window. Scroll down to the Tobii Game Analyzer section to find the metrics for the currently selected match.
Currently the following games are supported:
- CS:GO (Counter-Strike: Global Offensive)
- Dota 2
- LoL (League of Legends)
- PUBG (Playerunkown's Battlegrounds)
Eye Tracking Metrics Explained
The following metrics are displayed in Overwolf's Game Summary window after a compatible game has been played.
Region Awareness (Minimap/Radar Awareness)
Top graph. Tracks how frequently you look at important regions in a game. Typically, the minimap/radar is tracked for this metric. The Region Awareness metric is presented in the Game Summary as a frequency graph. The graph visualizes how often you looked at the region. If you don't look at the region for a long time during the game, there will be a big peak in the graph. As soon as you look at the region, the line drops straight down to zero. If you look at the region often and with regular intervals it will show up as many small peaks with similar size.
In general, you want to keep the peaks in the graph small enough for the type of game you are playing. For example, during the final stages of Dota 2, you would want to keep regular and frequent attention on the minimap, keeping the average time between minimap looks below 7 seconds. Aim for looking at the minimap in a cyclic behavior so that you learn to keep awareness on your surroundings all the time.
In CS:GO, the best radar awareness is context dependent, and the deaths and kills indicators can be used to analyze the radar awareness of a specific game. The deaths and kills indicators can be toggled on and off by clicking the corresponding icons in the upper-right corner of the region awareness frequency graph in the Game Summary window.
You can see more details about each value in the Minimap/Radar Awareness graph by hovering the mouse over the sections of the graph you are interested in. You can zoom a section of the graph by selecting it in the bottom timeline under the graph. To view the full graph again, select the whole timeline.
Lower-left gauge. Tracks how steadily your eyes are kept on the game window during a match. An awareness of 100% means that your eyes were kept on the game window all the time. If your awareness value drops low, it might mean that you are looking at the keyboard or a secondary monitor, or just did not keep your attention on the screen for some time. Looking away at a critical point in time might mean a match is lost.
Lower-right image. Visualizes how much time you looked at different areas of the game window during the entire match. The heatmap is overlaid on a screenshot from the game. Red areas were looked at the most, blue/turquoise areas the least. Transparent areas were hardly looked at at all. Since the heatmap does not consider the context or dynamic of the game play, it is mostly useful to analyze what parts of the static UI you look at when playing.